Chapter 17

1. To work in 3D means to move things in three dimensions, they’re not actually 3D like Shrek.

2. To enable 3d you select the cube, the values are X, Y, and Z.

3. X is horizontal , Y is vertical, and Z is closer and further.

4. Red is always X, Green is always Y, and Blue is always Z.

5. You typically do not want to animate the orientation in 3D.

6. A null object is a ‘fill in’ for a regular layer. Its basically a dummy layer.

7. When you parent objects to the children layers, you give all the same attributes as the parent to the children ones.

8. 3D per character animation allows you to give 3D per character of a word.

9. Cameras and lights only work with 3D layers.

10. For a layer to to cast a shadow, all the layers must be in 3D settings, including the background.

11. View ports allow you to look at the layers in many different views, it allows you to see what’s really going on.

12. Local axis is the layers X, not in our view. The World axis mode allows you to move it according it your view.

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